
The main difference is that instead of defending a base and attacking another at the same time, one team defends while another attacks, and then teams switch places.

Replacing Defend & Destroy is Siege, which is similar. Both feature the same straightforward gameplay as before. Other returning modes of play are Capture & Hold and Deathmatch. A good mix overall, though it would have been nice to see more than one night CTF mission. Flags are close on a few of the maps, most are an average distance apart, while some are very far apart from each other. Unfortunately, it can be difficult to play all of them as many servers seem to repeat a select number of maps over and over. CTF has more variety than in the past as it features 17 maps. Just like with the original game, the majority of servers run the Capture the Flag (CTF) mode.

While players can host their own offline game on multiplayer maps with bots, they will be going back online to get the true tribal experience.

Those expecting a stronger single-player element with the inclusion of bots will be surprised to learn that there are only five missions specifically designed for solo play, and they are all very short. First, let's look at the gameplay and how it has changed from the original. This disappointment comes from a few technical issues that will be mentioned later in the review. After spending a considerable amount of time in development, Tribes 2 emerges as an entertaining game that doesn't quite live up to its potential, at least not at the time of its release.
